
A Ship Shit Games universe
We lost the sky. Now we burn it back. One brutal, blood-soaked universe — DOOM's gore with Blizzard's cohesion. Every map, monster, and sprite forged live on stream.
The Arsenal
Games in the Universe
Standalone games and prototypes in one war. Some are playable now, some are still design targets, and all of them feed the same canon. Everything playable is a preview/community build — rough, evolving, and built in the open, never a finished-game promise.
- Play nowPlayable preview build — jump in.
- PreviewEarly community build, rough edges and all.
- WaitlistA design target — join the list for first access.
- LockedUnlock the Deadrot Collection to play.

Scourge Survivors
Drop into the breach. Get swarmed. Burn your way deeper until it's over.

Warline
The war console. Every breach purged, lane held, and run delivered feeds the same front.

Deadlane
Hold the lane. The breach is open and the Scourge is already coming.

Pactfall
Settle the grudge in the arena. Just don't let the Pact break.

Brawl
Pick a fighter. Let the front choose the rival. Settle the clash before the Scourge takes the field.

Starblight
Burn the infection out of the sky. Remember the night it fell.

Redline
Outrun the Choir. Stop moving and the swarm catches up.

Rothulk
Burn it from the inside. Climb the spine of the nest and light the core.
Season One
Join the Front
We lost the sky on Zero Day. Now the Scourge tears back in through breaches that never stop vomiting horde, and the only thing between it and extinction is the lanes — and the people still holding them.
One war, many fronts
Every Deadrot game is a single operation in the same war: purge a breach, hold a lane, intercept the rot in orbit, run a message through the dark. Warline is the console that ties them together.
The front opens in waves
Games unlock one at a time as the season advances — each new build is another front coming online, not a disconnected prototype. Early access is a seat on the wall before the next one opens.
Forged live, with you
Every map, monster, and sprite is built on stream, and community builds and feedback steer what ships next. Join now and you shape the war instead of just watching it.
- Breach Purge
Scourge Survivors
A lone Pyre operator drops into a live breach to grind the Scourge down from the inside — every run thins a nest the front is bleeding to contain.
- Lane Hold
Deadlane
Wardens man a named chokepoint and refuse to let it fall — every lane held is a region the Choir can't push the horde through.
- Contested Lane
Pactfall
A Pyre–Warden grudge gets settled in the arena over a single contested lane, turning the rivalry into pressure on one front instead of a broken Pact.
- Champion Duel
Brawl
One battlefield duel rallies a contested lane — a champion's win banks into the shared war record as pressure on that front.
- Orbital Intercept
Starblight
Pilots burn Scourge contamination out of orbit before it falls into the ground war — cut the rot in the sky and fewer breaches root below.
- Logistics Run
Redline
A courier carries the message between holdouts on foot when the Scourge cuts the comms — outrun the Choir and the front stays connected.
- Breach Sabotage
Rothulk
A Pyre saboteur climbs a beached breach-hulk to ignite its core and sever the local node — one sabotaged nest goes feral and blind on the board.
- The Front
Warline
The war console itself: every purge, hold, duel, intercept, run, and sabotage reports here, spending shared resources to buy the world more time.
DOOM's gore with Blizzard's cohesion — one persistent war you help fight and help build.
The Persistent War
War for the Lanes
One shared planet front in playable prototype form. The Pyre and the Wardens hold the line under the Pact while the Scourge pours from the breaches. Every game can report an operation — purge a breach, hold a lane, run the convoy — that credits the living war. Spend resources, fortify regions, recon dark sectors, and see whether the front moves.
One Canon
The Scourge eats worlds. We just make it pay.
It came out of the void, and the first time we met it — a battle in the sky over our own heads — we lost. Now it tears its way back in through breaches: festering, rooted wounds that never stop vomiting horde. We call it the Scourge. It has no face and no native shape; it wears whatever it eats — flesh, machine, fungus, the corpse of whole dead worlds — all stitched under one grammar of hunger. It isn't evil. It has no plan, no hatred, no off-switch. It just needs to survive and spread, and it will eat this planet down to the bone and jump to the next, exactly like it ate the ones before us. You can't reason with need. You can only buy time.
The Scourge
A host-dependent parasite out of the void with no shape of its own — it wears whatever it infects: flesh, fungus, machine, the dead races and ruined tech of worlds it already devoured. Not evil. No malice, no plan, no off-switch. It only needs to survive and spread, consuming every host to death and jumping to the next world when this one's spent. The through-line enemy of every war. You can blind it, isolate it, win the night — you can never truly kill it.
Breaches & Lanes
Breaches are where it punches into the world from the void — physical, rooted, escalating nests that never stop spawning horde, not mystical rifts. The lanes are the only roads left between the breaches and the holdouts. Hold a lane and you survive; lose one and you're overrun. Holding the chokepoints does double duty: it fragments the Choir where the swarm has to mass.
The Pact
Humanity is split by doctrine, not hatred. The Wardens — the remnant army and engineers — dig in and outlast. The Pyre — the zealot order that broke away — descend into the breaches to burn the source. Rivals, never enemies: the Pact binds them to stand together the instant a breach opens. The feud is exiled to sanctioned arenas, never the field, never while the Scourge still bleeds through.
The Choir
The hive mind. The Scourge knows everything its parts know, all at once, over a signal called the Choir — there's no single general to kill, because the mind is the connection itself. But the Choir has a limited radius, so the swarm must mass densely and string out repeaters to extend its reach. Kill the repeaters or push a node past the edge and it's severed: feral, blind, instinct-only. Isolation is the human win condition.
Choose a Side
The Factions
Bound by the Pact, divided by doctrine. Burn the source, hold the line, or listen to the dark.
Through the breach
Be first through the breach
Deadrot is built in the open — preview and community builds ship rough and evolve on stream, not as a finished-game promise. Join the front: the season opens in waves, and the waitlist gets first access the moment each new build comes online. No spam, just the war.
Back the build early
The Deadrot Collection unlocks every gated build for a one-time $4.99. Early backers use code FIRSTROT for $2.99— you're funding an in-progress, community-built war and playing it as it grows, rough edges and all.
Built in the open
Maps, monsters, and sprites are forged live every week. Waitlist members get the drop the moment a new build or game opens — and your runs feed the canon. Nothing here is a launched, finished product; it's a community build you help shape.

