DEADROT

A Ship Shit Games universe

DEADROT

We lost the sky. Now we burn it back. One brutal, blood-soaked universe — DOOM's gore with Blizzard's cohesion. Every map, monster, and sprite forged live on stream.

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The Arsenal

Games in the Universe

Standalone games and prototypes in one war. Some are playable now, some are still design targets, and all of them feed the same canon. Everything playable is a preview/community build — rough, evolving, and built in the open, never a finished-game promise.

  • Play nowPlayable preview build — jump in.
  • PreviewEarly community build, rough edges and all.
  • WaitlistA design target — join the list for first access.
  • LockedUnlock the Deadrot Collection to play.

Season One

Join the Front

We lost the sky on Zero Day. Now the Scourge tears back in through breaches that never stop vomiting horde, and the only thing between it and extinction is the lanes — and the people still holding them.

One war, many fronts

Every Deadrot game is a single operation in the same war: purge a breach, hold a lane, intercept the rot in orbit, run a message through the dark. Warline is the console that ties them together.

The front opens in waves

Games unlock one at a time as the season advances — each new build is another front coming online, not a disconnected prototype. Early access is a seat on the wall before the next one opens.

Forged live, with you

Every map, monster, and sprite is built on stream, and community builds and feedback steer what ships next. Join now and you shape the war instead of just watching it.

DOOM's gore with Blizzard's cohesion — one persistent war you help fight and help build.

The Persistent War

War for the Lanes

One shared planet front in playable prototype form. The Pyre and the Wardens hold the line under the Pact while the Scourge pours from the breaches. Every game can report an operation — purge a breach, hold a lane, run the convoy — that credits the living war. Spend resources, fortify regions, recon dark sectors, and see whether the front moves.

One Canon

The Scourge eats worlds. We just make it pay.

It came out of the void, and the first time we met it — a battle in the sky over our own heads — we lost. Now it tears its way back in through breaches: festering, rooted wounds that never stop vomiting horde. We call it the Scourge. It has no face and no native shape; it wears whatever it eats — flesh, machine, fungus, the corpse of whole dead worlds — all stitched under one grammar of hunger. It isn't evil. It has no plan, no hatred, no off-switch. It just needs to survive and spread, and it will eat this planet down to the bone and jump to the next, exactly like it ate the ones before us. You can't reason with need. You can only buy time.

The Scourge

A host-dependent parasite out of the void with no shape of its own — it wears whatever it infects: flesh, fungus, machine, the dead races and ruined tech of worlds it already devoured. Not evil. No malice, no plan, no off-switch. It only needs to survive and spread, consuming every host to death and jumping to the next world when this one's spent. The through-line enemy of every war. You can blind it, isolate it, win the night — you can never truly kill it.

Breaches & Lanes

Breaches are where it punches into the world from the void — physical, rooted, escalating nests that never stop spawning horde, not mystical rifts. The lanes are the only roads left between the breaches and the holdouts. Hold a lane and you survive; lose one and you're overrun. Holding the chokepoints does double duty: it fragments the Choir where the swarm has to mass.

The Pact

Humanity is split by doctrine, not hatred. The Wardens — the remnant army and engineers — dig in and outlast. The Pyre — the zealot order that broke away — descend into the breaches to burn the source. Rivals, never enemies: the Pact binds them to stand together the instant a breach opens. The feud is exiled to sanctioned arenas, never the field, never while the Scourge still bleeds through.

The Choir

The hive mind. The Scourge knows everything its parts know, all at once, over a signal called the Choir — there's no single general to kill, because the mind is the connection itself. But the Choir has a limited radius, so the swarm must mass densely and string out repeaters to extend its reach. Kill the repeaters or push a node past the edge and it's severed: feral, blind, instinct-only. Isolation is the human win condition.

Through the breach

Be first through the breach

Deadrot is built in the open — preview and community builds ship rough and evolve on stream, not as a finished-game promise. Join the front: the season opens in waves, and the waitlist gets first access the moment each new build comes online. No spam, just the war.

Back the build early

The Deadrot Collection unlocks every gated build for a one-time $4.99. Early backers use code FIRSTROT for $2.99— you're funding an in-progress, community-built war and playing it as it grows, rough edges and all.

Built in the open

Maps, monsters, and sprites are forged live every week. Waitlist members get the drop the moment a new build or game opens — and your runs feed the canon. Nothing here is a launched, finished product; it's a community build you help shape.