DEADROT
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Arcade pilot shooter

Starblight

Burn the infection out of the sky. Remember the night it fell.

IN DEVThe Pyre & The Wardens

Warline operation

Orbital Intercept

Pilots burn Scourge contamination out of orbit before it falls into the ground war — cut the rot in the sky and fewer breaches root below.

The Mission

Overview

Starblight is Scourge contamination loose in orbit — spores, infected wreckage, living carrier-ships, and breach matter spreading through the void. Zero Day is folded into this game as the first-contact last stand: the doomed night the sky fell. The current playable prototype foregrounds a lone Warden interceptor; the design target expands that into Pyre and Warden pilot identities intercepting the rot before it touches the ground war below.

What Makes It Hurt

Features

Zero Day prologue

The first-contact last stand lives here now: pre-schism pilots, evacuation lanes, and a battle that canonically ends in loss.

Pilot buildcraft

Top-down mouse-flight survivors on the shared run loop: launch, survive escalating swarms, stack ship systems, and burn the orbital boss.

Parasite conquest in space

Toxic-green breach organs, chitin over rusted hulls, living spore mines, and carrier-bosses grown around breach hearts.