Scourge Survivors
Focus: Run pacing — how the breach difficulty curve feels deep in a run.
Open Previews
Every game on deadrot.com ships as an open preview — playable now, rough on purpose, and shaped in the open. Find a bug, float an idea, and watch it become a tracked issue.
The Roster
Each card opens a pre-filled GitHub issue — no account juggling, no forms to mail us. Tell us what broke or what you'd change, and it lands as a labelled report we work from.
Focus: Run pacing — how the breach difficulty curve feels deep in a run.
Focus: Campaign clarity — does the war console make your next run obvious?
Focus: Lane economy, and whether tower placement reads clearly under pressure.
Focus: Lane balance, and whether objectives create real comeback moments.
Focus: Matchup fairness and the input feel on one-on-one exchanges.
Focus: Flight handling, and how readable enemy fire stays at speed.
Focus: Movement flow — where the level rhythm breaks your momentum.
Focus: Stealth tells, and whether climbing routes feel discoverable.
How This Works
A short, honest contract for working in the open. No NDAs, no roadmaps set in stone — just builds you can shape while they are still soft.
These are previews, not finished games — rough edges are the point.
Everything is built in the open. What you report steers what we fix next.
Every report becomes a labelled issue you can follow all the way to the fix.
What's playable today can change tomorrow — your feedback is part of why.
Found something broken in a specific game? Use that build's Report a bug button above — it tags the right build so we can triage fast.
