Warline is the strategic layer that makes the other games matter to the same war. It tracks where the Pact is holding, where the Scourge is pressuring the lanes, and which operations buy the world more time — spend shared resources, fortify regions, muster the Pact, recon dark sectors, and push back the Scourge.
What Makes It Hurt
Features
One Living Front
A shared persistent map of regions, lanes, and breaches that every player sees and shapes.
Operation Contract
Each game reports an operation: purge a breach, hold the lane, contest territory, intercept orbit, run logistics, sabotage a breach.
Four Resources
Scrap, fuel, biomass, and intel — earned by play, spent on Fortify, Muster, Deploy, and Recon commands.
Scourge Pressure
The Choir pushes back. Ignore a front and the pressure meters climb until a lane falls.