Dossier
We are what the old-world armies became after the night we lost the sky. We kept the chain of command, the hardware, the discipline — and we built the closest thing humanity still has to a state. Hierarchical. Patient. Impossible to rout. While the Pyre throws bodies into breaches that just reopen, we hold the lanes that keep the species breathing.
The species doesn't survive by charging the swarm. It survives by outlasting it. So we hold the chokepoints, break the swarm's density at the narrowest point, and cut it off from the Choir until whatever gets through arrives feral and alone. Towers. Walls. Attrition. Fragment the horde, isolate the horde, and let the math do the killing.
Survival over glory. Every wall held is a generation bought, and we intend to buy them all.
The Way of War
Doctrine
Playstyle
Defensive, economic, building. Place towers, fortify the chokepoints, and grind the swarm down through attrition before it ever reaches the line.
The Pact / Rivalry
We see the Pyre for what they are — reckless fanatics burning lives on suicide runs into breaches that reopen behind them. And we hold the line for them anyway, every time the Scourge surges. The grudge gets paid in the arena at Pactfall, not on the field. Whatever the feud, when a breach opens we stand together. That's the Pact.
The Faithful
Heroes of The Wardens

Tower builder
Field Engineer
The Wardens

Heavy defender
Lane Gunner
The Wardens

Shield and barricade specialist
Wallwright
The Wardens

Pactfall ranged artillery
Warden Artillerist
The Wardens

Pactfall tank support
Warden Bastion
The Wardens

Starblight pilot
Warden Defense Pilot
The Wardens

Redline courier
Warden Courier
The Wardens
The Front Lines
Where They Fight

Deadlane
Hold the lane. The breach is open and the Scourge is already coming.

Pactfall
Settle the grudge in the arena. Just don't let the Pact break.

Starblight
Burn the infection out of the sky. Remember the night it fell.

Redline
Outrun the Choir. Stop moving and the swarm catches up.
