Dossier
We are what the old-world armies became after the night we lost the sky. We kept the chain of command, the hardware, the discipline — and we built the closest thing humanity still has to a state. Hierarchical. Patient. Impossible to rout. While the Pyre throws bodies into breaches that just reopen, we hold the lanes that keep the species breathing.
The species doesn't survive by charging the swarm. It survives by outlasting it. So we hold the chokepoints, break the swarm's density at the narrowest point, and cut it off from the Choir until whatever gets through arrives feral and alone. Towers. Walls. Attrition. Fragment the horde, isolate the horde, and let the math do the killing.
Survival over glory. Every wall held is a generation bought, and we intend to buy them all.
The Way of War
Doctrine
Playstyle
Defensive, economic, building. Place towers, fortify the chokepoints, and grind the swarm down through attrition before it ever reaches the line.
The Pact / Rivalry
We see the Pyre for what they are — reckless fanatics burning lives on suicide runs into breaches that reopen behind them. And we hold the line for them anyway, every time the Scourge surges. The grudge gets paid in the arena at Pactfall, not on the field. Whatever the feud, when a breach opens we stand together. That's the Pact.
The Faithful
Heroes of The Wardens
Tower builder
Field Engineer
The Wardens
Heavy defender
Lane Gunner
The Wardens
Shield and barricade specialist
Wallwright
The Wardens
Pactfall ranged artillery
Warden Artillerist
The Wardens
Pactfall tank support
Warden Bastion
The Wardens
Starblight pilot
Warden Defense Pilot
The Wardens
Redline courier
Warden Courier
The Wardens

