DEADROT
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Lane-based PvP MOBA

Pactfall

Settle the grudge in the arena. Just don't let the Pact break.

IN DEVThe Pyre vs The Wardens

Warline operation

Contested Lane

A Pyre–Warden grudge gets settled in the arena over a single contested lane, turning the rivalry into pressure on one front instead of a broken Pact.

The Mission

Overview

The current playable prototype tests the first arena slice: Pyre pressure, a Warden opponent, lane minions, and a neutral Scourge problem in the center. The design target is still the full human rivalry made playable — Pyre and Wardens settling doctrine grudges in sanctioned blood-arenas, fought over lanes, never as real war.

What Makes It Hurt

Features

Pyre vs Wardens

Current build proves the arena pressure first; the target is hero play for both creeds once the loop earns the extra roster work.

The Scourge twist

Ignore the neutral horde in the center and it overruns both teams. A big enough surge can force a momentary truce — because humans always unite against it.

Built on the run loop

Escalating lane pressure, XP and blood drops, 1-of-3 drafts, build synergies, and boss-objective gates pulled straight from canon.

The Scourge

What You're Killing