Deadrot
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Arcade space shooter (last-stand)

Zero Day

The night we lost the sky. You do not win — you just hold.

CONCEPTHumanity (pre-schism)
Concept

The Mission

Overview

This is humanity's first contact with the Scourge, fought in orbit and atmosphere over a dying world. You will not win. You hold the line as long as you can, save who you can, and then it falls. Everything else in the universe happens after this.

What Makes It Hurt

Features

The unwinnable battle

Waves escalate past any sustainable defense. Buy minutes, save some evacuations, witness the fall — heroism inside doom.

Before the schism

This is the loss that breaks humanity into 'burn the source' and 'hold the line' — the origin of the Pyre and the Wardens both.

First sight of the Choir

The orbital relays appear here for the first time — the repeaters that every later war is fought to sever.